List of Pokémon Abilities

Pokémon

The Pokémon franchise (Pocket Monsters in Japan) was born in Japan in 1995 with the launch of two video games: Pokémon Red and Pokémon Green. Its success catapulted the franchise to other types of media such as an anime, a trading card game, and more. Pokémon is currently the most successful media franchise in history.

All Pokémon abilities

The next list presents all the possible Pokémon abilities, since the generation 3, where they were introduced, until the most recent one. Abilities are a mechanic that guarantees a specific passive effect in certain Pokémon.

#
Ability
[source]
Effect
[source]
1StenchBy releasing stench when attacking, this Pokémon may cause the target to flinch.III
2DrizzleThe Pokémon makes it rain when it enters a battle.III
3Speed BoostIts Speed stat is boosted every turn.III
4Battle ArmorHard armor protects the Pokémon from critical hits.III
5SturdyIt cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.III
6DampPrevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.III
7LimberIts limber body protects the Pokémon from paralysis.III
8Sand VeilBoosts the Pokémon's evasiveness in a sandstorm.III
9StaticThe Pokémon is charged with static electricity, so contact with it may cause paralysis.III
10Volt AbsorbRestores HP if hit by an Electric-type move instead of taking damage.III
11Water AbsorbRestores HP if hit by a Water-type move instead of taking damage.III
12ObliviousThe Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts.III
13Cloud NineEliminates the effects of weather.III
14Compound EyesThe Pokémon's compound eyes boost its accuracy.III
15InsomniaThe Pokémon is suffering from insomnia and cannot fall asleep.III
16Color ChangeThe Pokémon's type becomes the type of the move used on it.III
17ImmunityThe immune system of the Pokémon prevents it from getting poisoned.III
18Flash FirePowers up the Pokémon's Fire-type moves if it's hit by one.III
19Shield DustThis Pokémon's dust blocks the additional effects of attacks taken.III
20Own TempoThis Pokémon has its own tempo, and that prevents it from becoming confused.III
21Suction CupsThis Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out.III
22IntimidateThe Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.III
23Shadow TagThis Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.III
24Rough SkinThis Pokémon inflicts damage with its rough skin to the attacker on contact.III
25Wonder GuardIts mysterious power only lets supereffective moves hit the Pokémon.III
26LevitateBy floating in the air, the Pokémon receives full immunity to all Ground-type moves.III
27Effect SporeContact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.III
28SynchronizeThe attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.III
29Clear BodyPrevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.III
30Natural CureAll status conditions heal when the Pokémon switches out.III
31Lightning RodThe Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk.III
32Serene GraceBoosts the likelihood of additional effects occurring when attacking.III
33Swift SwimBoosts the Pokémon's Speed stat in rain.III
34ChlorophyllBoosts the Pokémon's Speed stat in harsh sunlight.III
35IlluminateRaises the likelihood of meeting wild Pokémon by illuminating the surroundings.III
36TraceWhen it enters a battle, the Pokémon copies an opposing Pokémon's Ability.III
37Huge PowerDoubles the Pokémon's Attack stat.III
38Poison PointContact with the Pokémon may poison the attacker.III
39Inner FocusThe Pokémon's intensely focused, and that protects the Pokémon from flinching.III
40Magma ArmorThe Pokémon is covered with hot magma, which prevents the Pokémon from becoming frozen.III
41Water VeilThe Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.III
42Magnet PullPrevents Steel-type Pokémon from escaping using its magnetic force.III
43SoundproofSoundproofing gives the Pokémon full immunity to all sound-based moves.III
44Rain DishThe Pokémon gradually regains HP in rain.III
45Sand StreamThe Pokémon summons a sandstorm when it enters a battle.III
46PressureBy putting pressure on the opposing Pokémon, it raises their PP usage.III
47Thick FatThe Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.III
48Early BirdThe Pokémon awakens from sleep twice as fast as other Pokémon.III
49Flame BodyContact with the Pokémon may burn the attacker.III
50Run AwayEnables a sure getaway from wild Pokémon.III
51Keen EyeKeen eyes prevent other Pokémon from lowering this Pokémon's accuracy.III
52Hyper CutterThe Pokémon's proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.III
53PickupThe Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too.III
54TruantThe Pokémon can't use a move if it had used a move on the previous turn.III
55HustleBoosts the Attack stat, but lowers accuracy.III
56Cute CharmContact with the Pokémon may cause infatuation.III
57PlusBoosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.III
58MinusBoosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.III
59ForecastThe Pokémon transforms with the weather to change its type to Water, Fire, or Ice.III
60Sticky HoldItems held by the Pokémon are stuck fast and cannot be removed by other Pokémon.III
61Shed SkinThe Pokémon may heal its own status conditions by shedding its skin.III
62GutsIt's so gutsy that having a status condition boosts the Pokémon's Attack stat.III
63Marvel ScaleThe Pokémon's marvelous scales boost the Defense stat if it has a status condition.III
64Liquid OozeThe oozed liquid has a strong stench, which damages attackers using any draining move.III
65OvergrowPowers up Grass-type moves when the Pokémon's HP is low.III
66BlazePowers up Fire-type moves when the Pokémon's HP is low.III
67TorrentPowers up Water-type moves when the Pokémon's HP is low.III
68SwarmPowers up Bug-type moves when the Pokémon's HP is low.III
69Rock HeadProtects the Pokémon from recoil damage.III
70DroughtTurns the sunlight harsh when the Pokémon enters a battle.III
71Arena TrapPrevents opposing Pokémon from fleeing.III
72Vital SpiritThe Pokémon is full of vitality, and that prevents it from falling asleep.III
73White SmokeThe Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.III
74Pure PowerUsing its pure power, the Pokémon doubles its Attack stat.III
75Shell ArmorA hard shell protects the Pokémon from critical hits.III
76Air LockEliminates the effects of weather.III
77Tangled FeetRaises evasiveness if the Pokémon is confused.IV
78Motor DriveBoosts its Speed stat if hit by an Electric-type move instead of taking damage.IV
79RivalryBecomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender.IV
80SteadfastThe Pokémon's determination boosts the Speed stat each time the Pokémon flinches.IV
81Snow CloakBoosts evasiveness in a hailstorm.IV
82GluttonyMakes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual.IV
83Anger PointThe Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.IV
84UnburdenBoosts the Speed stat if the Pokémon's held item is used or lost.IV
85HeatproofThe heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.IV
86SimpleThe stat changes the Pokémon receives are doubled.IV
87Dry SkinRestores HP in rain or when hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.IV
88DownloadCompares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective.IV
89Iron FistPowers up punching moves.IV
90Poison HealRestores HP if the Pokémon is poisoned instead of losing HP.IV
91AdaptabilityPowers up moves of the same type as the Pokémon.IV
92Skill LinkMaximizes the number of times multistrike moves hit.IV
93HydrationHeals status conditions if it's raining.IV
94Solar PowerBoosts the Sp. Atk stat in harsh sunlight, but HP decreases every turn.IV
95Quick FeetBoosts the Speed stat if the Pokémon has a status condition.IV
96NormalizeAll the Pokémon's moves become Normal type. The power of those moves is boosted a little.IV
97SniperPowers up moves if they become critical hits when attacking.IV
98Magic GuardThe Pokémon only takes damage from attacks.IV
99No GuardThe Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.IV
100StallThe Pokémon moves after all other Pokémon do.IV
101TechnicianPowers up the Pokémon's weaker moves.IV
102Leaf GuardPrevents status conditions in harsh sunlight.IV
103KlutzThe Pokémon can't use any held items.IV
104Mold BreakerMoves can be used on the target regardless of its Abilities.IV
105Super LuckThe Pokémon is so lucky that the critical-hit ratios of its moves are boosted.IV
106AftermathDamages the attacker if it contacts the Pokémon with a finishing hit.IV
107AnticipationThe Pokémon can sense an opposing Pokémon's dangerous moves.IV
108ForewarnWhen it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.IV
109UnawareWhen attacking, the Pokémon ignores the target Pokémon's stat changes.IV
110Tinted LensThe Pokémon can use "not very effective" moves to deal regular damage.IV
111FilterReduces the power of supereffective attacks taken.IV
112Slow StartFor five turns, the Pokémon's Attack and Speed stats are halved.IV
113ScrappyThe Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves.IV
114Storm DrainDraws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk.IV
115Ice BodyThe Pokémon gradually regains HP in a hailstorm.IV
116Solid RockReduces the power of supereffective attacks taken.IV
117Snow WarningThe Pokémon summons a hailstorm when it enters a battle.IV
118Honey GatherThe Pokémon may gather Honey after a battle.IV
119FriskWhen it enters a battle, the Pokémon can check an opposing Pokémon's held item.IV
120RecklessPowers up moves that have recoil damage.IV
121MultitypeChanges the Pokémon's type to match the Plate or Z-Crystal it holds.IV
122Flower GiftBoosts the Attack and Sp. Def stats of itself and allies in harsh sunlight.IV
123Bad DreamsReduces the HP of sleeping opposing Pokémon.IV
124PickpocketSteals an item from an attacker that made direct contact.V
125Sheer ForceRemoves additional effects to increase the power of moves when attacking.V
126ContraryMakes stat changes have an opposite effect.V
127UnnerveUnnerves opposing Pokémon and makes them unable to eat Berries.V
128DefiantBoosts the Pokémon's Attack stat sharply when its stats are lowered.V
129DefeatistHalves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.V
130Cursed BodyMay disable a move used on the Pokémon.V
131HealerSometimes heals an ally's status condition.V
132Friend GuardReduces damage done to allies.V
133Weak ArmorPhysical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.V
134Heavy MetalDoubles the Pokémon's weight.V
135Light MetalHalves the Pokémon's weight.V
136MultiscaleReduces the amount of damage the Pokémon takes while its HP is full.V
137Toxic BoostPowers up physical attacks when the Pokémon is poisoned.V
138Flare BoostPowers up special attacks when the Pokémon is burned.V
139HarvestMay create another Berry after one is used.V
140TelepathyAnticipates an ally's attack and dodges it.V
141MoodyRaises one stat sharply and lowers another every turn.V
142OvercoatProtects the Pokémon from things like sand, hail, and powder.V
143Poison TouchMay poison a target when the Pokémon makes contact.V
144RegeneratorRestores a little HP when withdrawn from battle.V
145Big PecksProtects the Pokémon from Defense-lowering effects.V
146Sand RushBoosts the Pokémon's Speed stat in a sandstorm.V
147Wonder SkinMakes status moves more likely to miss.V
148AnalyticBoosts move power when the Pokémon moves last.V
149IllusionComes out disguised as the Pokémon in the party's last spot.V
150ImposterThe Pokémon transforms itself into the Pokémon it's facing.V
151InfiltratorPasses through the opposing Pokémon's barrier, substitute, and the like and strikes.V
152MummyContact with the Pokémon changes the attacker's Ability to Mummy.V
153MoxieThe Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.V
154JustifiedBeing hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.V
155RattledDark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.V
156Magic BounceReflects status moves instead of getting hit by them.V
157Sap SipperBoosts the Attack stat if hit by a Grass-type move instead of taking damage.V
158PranksterGives priority to a status move.V
159Sand ForceBoosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.V
160Iron BarbsInflicts damage on the attacker upon contact with iron barbs.V
161Zen ModeChanges the Pokémon's shape when HP is half or less.V
162Victory StarBoosts the accuracy of its allies and itself.V
163TurboblazeMoves can be used on the target regardless of its Abilities.V
164TeravoltMoves can be used on the target regardless of its Abilities.V
165Aroma VeilProtects itself and its allies from attacks that limit their move choices.VI
166Flower VeilAlly Grass-type Pokémon are protected from status conditions and the lowering of their stats.VI
167Cheek PouchRestores HP as well when the Pokémon eats a Berry.VI
168ProteanChanges the Pokémon's type to the type of the move it's about to use.VI
169Fur CoatHalves the damage from physical moves.VI
170MagicianThe Pokémon steals the held item of a Pokémon it hits with a move.VI
171BulletproofProtects the Pokémon from some ball and bomb moves.VI
172CompetitiveBoosts the Sp. Atk stat sharply when a stat is lowered.VI
173Strong JawThe Pokémon's strong jaw boosts the power of its biting moves.VI
174RefrigerateNormal-type moves become Ice-type moves. The power of those moves is boosted a little.VI
175Sweet VeilPrevents itself and ally Pokémon from falling asleep.VI
176Stance ChangeThe Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King's Shield.VI
177Gale WingsGives priority to Flying-type moves when the Pokémon's HP is full.VI
178Mega LauncherPowers up aura and pulse moves.VI
179Grass PeltBoosts the Pokémon's Defense stat on Grassy Terrain.VI
180SymbiosisThe Pokémon passes its item to an ally that has used up an item.VI
181Tough ClawsPowers up moves that make direct contact.VI
182PixilateNormal-type moves become Fairy-type moves. The power of those moves is boosted a little.VI
183GooeyContact with the Pokémon lowers the attacker's Speed stat.VI
184AerilateNormal-type moves become Flying-type moves. The power of those moves is boosted a little.VI
185Parental BondParent and child each attacks.VI
186Dark AuraPowers up each Pokémon's Dark-type moves.VI
187Fairy AuraPowers up each Pokémon's Fairy-type moves.VI
188Aura BreakThe effects of "Aura" Abilities are reversed to lower the power of affected moves.VI
189Primordial SeaThe Pokémon changes the weather to nullify Fire-type attacks.VI
190Desolate LandThe Pokémon changes the weather to nullify Water-type attacks.VI
191Delta StreamThe Pokémon changes the weather to eliminate all of the Flying type's weaknesses.VI
192StaminaBoosts the Defense stat when hit by an attack.VII
193Wimp OutThe Pokémon cowardly switches out when its HP becomes half or less.VII
194Emergency ExitThe Pokémon, sensing danger, switches out when its HP becomes half or less.VII
195Water CompactionBoosts the Pokémon's Defense stat sharply when hit by a Water-type move.VII
196MercilessThe Pokémon's attacks become critical hits if the target is poisoned.VII
197Shields DownWhen its HP becomes half or less, the Pokémon's shell breaks and it becomes aggressive.VII
198StakeoutDoubles the damage dealt to the target's replacement if the target switches out.VII
199Water BubbleLowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.VII
200SteelworkerPowers up Steel-type moves.VII
201BerserkBoosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to become half or less.VII
202Slush RushBoosts the Pokémon's Speed stat in a hailstorm.VII
203Long ReachThe Pokémon uses its moves without making contact with the target.VII
204Liquid VoiceAll sound-based moves become Water-type moves.VII
205TriageGives priority to a healing move.VII
206GalvanizeNormal-type moves become Electric-type moves. The power of those moves is boosted a little.VII
207Surge SurferDoubles the Pokémon's Speed stat on Electric Terrain.VII
208SchoolingWhen it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.VII
209DisguiseOnce per battle, the shroud that covers the Pokémon can protect it from an attack.VII
210Battle BondDefeating an opposing Pokémon strengthens the Pokémon's bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.VII
211Power ConstructOther Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.VII
212CorrosionThe Pokémon can poison the target even if it's a Steel or Poison type.VII
213ComatoseIt's always drowsing and will never wake up. It can attack without waking up.VII
214Queenly MajestyIts majesty pressures the opposing Pokémon, making it unable to attack using priority moves.VII
215Innards OutDamages the attacker landing the finishing hit by the amount equal to its last HP.VII
216DancerWhen another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.VII
217BatteryPowers up ally Pokémon's special moves.VII
218FluffyHalves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.VII
219DazzlingSurprises the opposing Pokémon, making it unable to attack using priority moves.VII
220Soul-HeartBoosts its Sp. Atk stat every time a Pokémon faints.VII
221Tangling HairContact with the Pokémon lowers the attacker's Speed stat.VII
222ReceiverThe Pokémon copies the Ability of a defeated ally.VII
223Power of AlchemyThe Pokémon copies the Ability of a defeated ally.VII
224Beast BoostThe Pokémon boosts its most proficient stat each time it knocks out a Pokémon.VII
225RKS SystemChanges the Pokémon's type to match the memory disc it holds.VII
226Electric SurgeTurns the ground into Electric Terrain when the Pokémon enters a battle.VII
227Psychic SurgeTurns the ground into Psychic Terrain when the Pokémon enters a battle.VII
228Misty SurgeTurns the ground into Misty Terrain when the Pokémon enters a battle.VII
229Grassy SurgeTurns the ground into Grassy Terrain when the Pokémon enters a battle.VII
230Full Metal BodyPrevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.VII
231Shadow ShieldReduces the amount of damage the Pokémon takes while its HP is full.VII
232Prism ArmorReduces the power of supereffective attacks taken.VII
233NeuroforcePowers up moves that are super effective.VII
234Intrepid SwordBoosts the Pokémon's Attack stat when the Pokémon enters a battle.VIII
235Dauntless ShieldBoosts the Pokémon's Defense stat when the Pokémon enters a battle.VIII
236LiberoChanges the Pokémon's type to the type of the move it's about to use.VIII
237Ball FetchIf the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.VIII
238Cotton DownWhen the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself.VIII
239Propeller TailIgnores the effects of opposing Pokémon's Abilities and moves that draw in moves.VIII
240Mirror ArmorBounces back only the stat-lowering effects that the Pokémon receives.VIII
241Gulp MissileWhen the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.VIII
242StalwartIgnores the effects of opposing Pokémon's Abilities and moves that draw in moves.VIII
243Steam EngineBoosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move.VIII
244Punk RockBoosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.VIII
245Sand SpitThe Pokémon creates a sandstorm when it's hit by an attack.VIII
246Ice ScalesThe Pokémon is protected by ice scales, which halve the damage taken from special moves.VIII
247RipenRipens Berries and doubles their effect.VIII
248Ice FaceThe Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it hails.VIII
249Power SpotJust being next to the Pokémon powers up moves.VIII
250MimicryChanges the Pokémon's type depending on the terrain.VIII
251Screen CleanerWhen the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.VIII
252Steely SpiritPowers up ally Pokémon's Steel-type moves.VIII
253Perish BodyWhen hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.VIII
254Wandering SpiritThe Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.VIII
255Gorilla TacticsBoosts the Pokémon's Attack stat but only allows the use of the first selected move.VIII
256Neutralizing GasIf the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon's Abilities will be nullified or will not be triggered.VIII
257Pastel VeilProtects the Pokémon and its ally Pokémon from being poisoned.VIII
258Hunger SwitchThe Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn.VIII
259Quick DrawEnables the Pokémon to move first occasionally.VIII
260Unseen FistIf the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself.VIII
261Curious MedicineWhen the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies.VIII
262TransistorPowers up Electric-type moves.VIII
263Dragon's MawPowers up Dragon-type moves.VIII
264Chilling NeighWhen the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat.VIII
265Grim NeighWhen the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat.VIII
266.267As OneThis Ability combines the effects of both Calyrex's Unnerve Ability and Glastrier's Chilling Neigh Ability/Spectrier's Grim Neigh Ability.VIII

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