What is Dungeons & Dragons?

Dungeons & Dragons (DnD) is a fantasy tabletop RPG originally developed by Gary Gygax and Dave Arneson, and first published in 1974. Today the game is published by Wizards of the Coast. The publication of D&D is considered to be the origin of modern RPGs.

Dungeons & Dragons Spells

There are 8 classes in Dungeons & Dragons that can cast spells: Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock and Wizard.
Ritual (RIT): The spell can be done through a ritual.
Concentration (CON): The spell requires concentration.
Verbal (V): The spell needs a verbal component.
Somatic (S): The spell needs a hand movement.
Material (M): The spell needs a material component.

All Ranger Spells from D&D 5th Edition

The next table lists all Ranger spells present in the fifth edition of Dungeons and Dragons.

L
Spell
Name
V
S
M
Casting
Time
Rit
Con
Range
Duration
Saving
Throw
1Absorb Elements1 reactionSelf1 round
1Alarm1 minute30 feet8 hours
1Animal Friendship1 action30 feet24 hoursWisdom
1Beast Bond1 actionTouchup to 10 minutes
1Cure Wounds1 actionTouchInstantaneous
1Detect Magic1 actionSelfup to 10 minutes
1Detect Poison and Disease1 actionSelfup to 10 minutes
1Ensnaring Strike1 bonus actionSelfup to 1 minuteStrength
1Fog Cloud1 action120 feetup to 1 hour
1Goodberry1 actionTouchInstantaneous
1Hail of Thorns1 bonus actionSelfup to 1 minuteDexterity
1Hunter’s Mark1 bonus action90 feetup to 1 hour
1Jump1 actionTouch1 minute
1Longstrider1 actionTouch1 hour
1Snare1 minuteTouch8 hoursIntelligence; Dexterity
1Speak with Animals1 actionSelf10 minutes
1Zephyr Strike1 bonus actionSelfup to 1 minute
2Animal Messenger1 action30 feet24 hours
2Barkskin1 actionTouchup to 1 hour
2Beast Sense1 actionTouchup to 1 hour
2Cordon of Arrows1 action5 feet8 hoursDexterity
2Darkvision1 actionTouch8 hours
2Find Traps1 action120 feetInstantaneous
2Healing Spirit1 bonus action60 feetup to 1 minute
2Lesser Restoration1 actionTouchInstantaneous
2Locate Animals or Plants1 actionSelfInstantaneous
2Locate Object1 actionSelfup to 10 minutes
2Pass without Trace1 actionSelfup to 1 hour
2Protection from Poison1 actionTouch1 hour
2Silence1 action120 feetup to 10 minutes
2Spike Growth1 action150 feetup to 10 minutes
3Conjure Animals1 action60 feetup to 1 hour
3Conjure Barrage1 actionSelf (60-foot cone)InstantaneousDexterity
3Daylight1 action60 feet1 hour
3Flame Arrows1 actionTouchup to 1 hour
3Lightning Arrow1 bonus actionSelfup to 1 minuteDexterity
3Nondetection1 actionTouch8 hours
3Plant Growth1 action or 8 hours150 feetInstantaneous
3Protection from Energy1 actionTouchup to 1 hour
3Speak with Plants1 actionSelf (30-foot radius)10 minutes
3Water Breathing1 action30 feet24 hours
3Water Walk1 action30 feet1 hour
3Wind Wall1 action120 feetup to 1 minuteStrength
4Conjure Woodland Beings1 action60 feetup to 1 hourIntelligence
4Freedom of Movement1 actionTouch1 hour
4Grasping Vine1 bonus action30 feetup to 1 minuteDexterity
4Guardian of Nature1 bonus actionSelfup to 1 minute
4Locate Creature1 actionSelfup to 1 hour
4Stoneskin1 actionTouchup to 1 hour
5Commune with Nature1 minuteSelfInstantaneous
5Conjure Volley1 action150 feetInstantaneousDexterity
5Steel Wind Strike1 action30 feetInstantaneous
5Swift Quiver1 bonus actionTouchup to 1 minute
5Tree Stride1 actionSelfup to 1 minute
5Wrath of Nature1 action120 feetup to 1 minuteDexterity; Strength