Dungeons & Dragons

Dungeons & Dragons (DnD or D&D) is a fantasy tabletop RPG originally developed by Gary Gygax and Dave Arneson, and first published in 1974. Today the game is published by Wizards of the Coast. The publication of D&D is considered to be the origin of modern RPGs.

Dungeons & Dragons 5e Spells

There are 9 classes in Dungeons & Dragons that can cast spells: Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock and Wizard. Other classes may also have access to certain spells under certain conditions. The spells can be also sorted by damage or effect. Information about spells was collected in the following books:

  • Acquisition’s Incorporated
  • Elemental Evil Player’s Companion
  • Explorer’s Guide to Wildemount
  • Guildmasters’ Guide to Ravnica
  • Icewind Dale: Rime of the Frostmaiden
  • Lost Laboratory of Kwalish
  • Players Handbook
  • Sword Coast Adventurer’s Guide
  • Tasha’s Cauldron of Everything
  • Xanathars Guide To Everything

All Ranger Spells from D&D 5th Edition

The next table lists all Ranger spells present in the fifth edition of Dungeons and Dragons.

1Absorb Elements1 ReactionSelf1 Round
1Alarm1 Minute30 feet8 Hours
1Animal Friendship1 Action30 feet24 HoursWisdom
1Beast Bond1 ActionTouch10 Minutes
1Cure Wounds1 ActionTouchInstantaneous
1Detect Magic1 ActionSelf10 Minutes
1Detect Poison and Disease1 ActionSelf10 Minutes
1Ensnaring Strike1 Bonus ActionSelf1 MinuteStrength
1Entangle1 Action90 feet1 MinuteStrength
1Fog Cloud1 Action120 feet1 Hour
1Goodberry1 ActionTouchInstantaneous
1Hail of Thorns1 Bonus ActionSelf1 MinuteDexterity
1Hunter's Mark1 Bonus Action90 feet1 Hour
1Jump1 ActionTouch1 Minute
1Longstrider1 ActionTouch1 Hour
1Searing Smite1 Bonus ActionSelf1 MinuteConstitution
1Snare1 MinuteTouch8 HoursDexterity
1Speak with Animals1 ActionSelf10 Minutes
1Zephyr Strike1 Bonus ActionSelf1 Minute
2Aid1 Action30 feet8 Hours
2Animal Messenger1 Action30 feet24 Hours
2Barkskin1 ActionTouch1 Hour
2Beast Sense1 ActionTouch1 Hour
2Cordon of Arrows1 Action5 feet8 HoursDexterity
2Darkvision1 ActionTouch8 Hours
2Enhance Ability1 ActionTouch1 Hour
2Find Traps1 Action120 feetInstantaneous
2Gust of Wind1 ActionSelf (60-foot line)1 Minute
2Healing Spirit1 Bonus Action60 feet1 Minute
2Lesser Restoration1 ActionTouchInstantaneous
2Locate Animals or Plants1 ActionSelfInstantaneous
2Locate Object1 ActionSelf10 Minutes
2Magic Weapon1 Bonus ActionTouch1 Hour
2Pass Without Trace1 ActionSelf1 Hour
2Protection from Poison1 ActionTouch1 Hour
2Silence1 Action120 feet10 Minutes
2Spike Growth1 Action150 feet10 Minutes
2Summon Beast1 Action90 feet1 Hour
3Conjure Animals1 Action60 feet1 Hour
3Conjure Barrage1 ActionSelf (60-foot cone)InstantaneousDexterity
3Daylight1 Action60 feet1 Hour
3Elemental Weapon1 ActionTouch1 Hour
3Flame Arrows1 ActionTouch1 Hour
3Lightning Arrow1 Bonus ActionSelf1 MinuteDexterity
3Meld into Stone1 ActionTouch8 Hours
3Nondetection1 ActionTouch8 Hours
3Plant Growth1 Action / 8 Hours150 feetInstantaneous
3Protection from Energy1 ActionTouch1 Hour
3Revivify1 ActionTouchInstantaneous
3Speak with Plants1 ActionSelf (30-foot radius)10 Minutes
3Summon Fey1 Action90 feet1 Hour
3Water Breathing1 Action30 feet24 Hours
3Water Walk1 Action30 feet1 Hour
3Wind Wall1 Action120 feet1 MinuteStrength
4Conjure Woodland Beings1 Action60 feet1 Hour
4Dominate Beast1 Action60 feet1 MinuteWisdom
4Freedom of Movement1 ActionTouch1 Hour
4Grasping Vine1 Bonus Action30 feet1 MinuteDexterity
4Guardian of Nature1 Bonus ActionSelf1 Minute
4Locate Creature1 ActionSelf1 Hour
4Stoneskin1 ActionTouch1 Hour
4Summon Elemental1 Action90 feet1 Hour
5Commune with Nature1 MinuteSelfInstantaneous
5Conjure Volley1 Action150 feetInstantaneousDexterity
5Greater Restoration1 ActionTouchInstantaneous
5Steel Wind Strike1 Action30 feetInstantaneous
5Swift Quiver1 Bonus ActionTouch1 Minute
5Tree Stride1 ActionSelf1 Minute
5Wrath of Nature1 Action120 feet1 MinuteDexterity