List of Dungeons & Dragons 5e Spells (Ranger)

Dungeons & Dragons

Dungeons & Dragons (DnD or D&D) is a fantasy tabletop RPG originally developed by Gary Gygax and Dave Arneson, and first published in 1974. Today the game is published by Wizards of the Coast. The publication of D&D is considered to be the origin of modern RPGs. Check out our D&D lists:

Dungeons & Dragons 5e Spells

There are 9 classes in Dungeons & Dragons that can cast spells: Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock and Wizard. Other classes may also have access to certain spells under certain conditions. Spells can be filtered by:

Information about spells was collected in the following books:

Acquisition's Incorporated / Elemental Evil Player's Companion / Explorer's Guide to Wildemount / Guildmasters' Guide to Ravnica / Icewind Dale: Rime of the Frostmaiden / Lost Laboratory of Kwalish / Players Handbook / Sword Coast Adventurer's Guide / Tasha's Cauldron of Everything / Xanathars Guide To Everything / Strixhaven: A Curriculum of Chaos / Fizban's Treasury of Dragons

All Ranger Spells from D&D 5th Edition

The next table lists all Ranger spells present in the fifth edition of Dungeons and Dragons.

L
Spell
Name
V
S
M
Casting
Time
RIT
CON
Range
Duration
Spell
Save
0Mage Hand✓✓✗1 Action✗✗30 feet1 Minute✗
1Absorb Elements✗✓✗1 Reaction✗✗Self1 Round✗
1Alarm✓✓✓1 Minute✓✗30 feet8 Hours✗
1Animal Friendship✓✓✓1 Action✗✗30 feet24 HoursWisdom
1Beast Bond✓✓✓1 Action✗✓Touch10 Minutes✗
1Charm Person✓✓✗1 Action✗✗30 feet1 HourWisdom
1Cure Wounds✓✓✗1 Action✗✗TouchInstantaneous✗
1Detect Magic✓✓✗1 Action✓✓Self10 Minutes✗
1Detect Poison and Disease✓✓✓1 Action✓✓Self10 Minutes✗
1Disguise Self✓✓✗1 Action✗✗Self1 Hour✗
1Ensnaring Strike✓✗✗1 Bonus Action✗✓Self1 MinuteStrength
1Entangle✓✓✗1 Action✗✓90 feet1 MinuteStrength
1Faerie Fire✓✗✗1 Action✗✓60 feet1 MinuteDexterity
1Fog Cloud✓✓✗1 Action✗✓120 feet1 Hour✗
1Goodberry✓✓✓1 Action✗✗TouchInstantaneous✗
1Hail of Thorns✓✗✗1 Bonus Action✗✓Self1 MinuteDexterity
1Hunter's Mark✓✗✗1 Bonus Action✗✓90 feet1 Hour✗
1Jump✓✓✓1 Action✗✗Touch1 Minute✗
1Longstrider✓✓✓1 Action✗✗Touch1 Hour✗
1Protection from Evil and Good✓✓✓1 Action✗✓Touch10 Minutes✗
1Searing Smite✓✗✗1 Bonus Action✗✓Self1 MinuteConstitution
1Snare✗✓✓1 Minute✗✗Touch8 HoursDexterity
1Speak with Animals✓✓✗1 Action✓✗Self10 Minutes✗
1Zephyr Strike✓✗✗1 Bonus Action✗✓Self1 Minute✗
2Aid✓✓✓1 Action✗✗30 feet8 Hours✗
2Animal Messenger✓✓✓1 Action✓✗30 feet24 Hours✗
2Barkskin✓✓✓1 Action✗✓Touch1 Hour✗
2Beast Sense✗✓✗1 Action✓✓Touch1 Hour✗
2Cordon of Arrows✓✓✓1 Action✗✗5 feet8 HoursDexterity
2Darkvision✓✓✓1 Action✗✗Touch8 Hours✗
2Enhance Ability✓✓✓1 Action✗✓Touch1 Hour✗
2Find Traps✓✓✗1 Action✗✗120 feetInstantaneous✗
2Gust of Wind✓✓✓1 Action✗✓Self (60-foot line)1 Minute✗
2Healing Spirit✓✓✗1 Bonus Action✗✓60 feet1 Minute✗
2Lesser Restoration✓✓✗1 Action✗✗TouchInstantaneous✗
2Locate Animals or Plants✓✓✓1 Action✓✗SelfInstantaneous✗
2Locate Object✓✓✓1 Action✗✓Self10 Minutes✗
2Magic Weapon✓✓✗1 Bonus Action✗✓Touch1 Hour✗
2Misty Step✓✗✗1 Bonus Action✗✗SelfInstantaneous✗
2Pass Without Trace✓✓✓1 Action✗✓Self1 Hour✗
2Protection from Poison✓✓✗1 Action✗✗Touch1 Hour✗
2Silence✓✓✗1 Action✓✓120 feet10 Minutes✗
2Spike Growth✓✓✓1 Action✗✓150 feet10 Minutes✗
2Summon Beast✓✓✓1 Action✗✓90 feet1 Hour✗
2Web✓✓✓1 Action✗✓60 feet1 HourDexterity
2Zone of Truth✓✓✗1 Action✗✗60 feet10 MinutesCharisma
3Ashardalon's Stride✓✓✗1 Bonus Action✗✓Self1 Minute✗
3Conjure Animals✓✓✗1 Action✗✓60 feet1 Hour✗
3Conjure Barrage✓✓✓1 Action✗✗Self (60-foot cone)InstantaneousDexterity
3Daylight✓✓✗1 Action✗✗60 feet1 Hour✗
3Dispel Magic✓✓✗1 Action✗✗120 feetInstantaneous✗
3Elemental Weapon✓✓✗1 Action✗✓Touch1 Hour✗
3Fear✓✓✓1 Action✗✓Self (30-foot cone)1 MinuteWisdom
3Flame Arrows✓✓✗1 Action✗✓Touch1 Hour✗
3Gaseous Form✓✓✓1 Action✗✓Touch1 Hour✗
3Haste✓✓✓1 Action✗✓30 feet1 Minute✗
3Lightning Arrow✓✓✗1 Bonus Action✗✓Self1 MinuteDexterity
3Magic Circle✓✓✓1 Minute✗✗10 feet1 HourCharisma
3Meld into Stone✓✓✗1 Action✓✗Touch8 Hours✗
3Nondetection✓✓✓1 Action✗✗Touch8 Hours✗
3Plant Growth✓✓✗1 Action / 8 Hours✗✗150 feetInstantaneous✗
3Protection from Energy✓✓✗1 Action✗✓Touch1 Hour✗
3Revivify✓✓✓1 Action✗✗TouchInstantaneous✗
3Speak with Plants✓✓✗1 Action✗✗Self (30-foot radius)10 Minutes✗
3Summon Fey✓✓✓1 Action✗✓90 feet1 Hour✗
3Water Breathing✓✓✓1 Action✓✗30 feet24 Hours✗
3Water Walk✓✓✓1 Action✓✗30 feet1 Hour✗
3Wind Wall✓✓✓1 Action✗✓120 feet1 MinuteStrength
4Arcane Eye✓✓✓1 Action✗✓30 feet1 Hour✗
4Banishment✓✓✓1 Action✗✓60 feet1 MinuteCharisma
4Conjure Woodland Beings✓✓✓1 Action✗✓60 feet1 Hour✗
4Dimension Door✓✗✗1 Action✗✗500 feetInstantaneous✗
4Dominate Beast✓✓✗1 Action✗✓60 feet1 MinuteWisdom
4Freedom of Movement✓✓✓1 Action✗✗Touch1 Hour✗
4Grasping Vine✓✓✗1 Bonus Action✗✓30 feet1 MinuteDexterity
4Greater Invisibility✓✓✗1 Action✗✓Touch1 Minute✗
4Guardian of Nature✓✗✗1 Bonus Action✗✓Self1 Minute✗
4Locate Creature✓✓✓1 Action✗✓Self1 Hour✗
4Stoneskin✓✓✓1 Action✗✓Touch1 Hour✗
4Summon Elemental✓✓✓1 Action✗✓90 feet1 Hour✗
5Commune with Nature✓✓✗1 Minute✓✗SelfInstantaneous✗
5Conjure Volley✓✓✓1 Action✗✗150 feetInstantaneousDexterity
5Greater Restoration✓✓✓1 Action✗✗TouchInstantaneous✗
5Hold Monster✓✓✓1 Action✗✓90 feet1 MinuteWisdom
5Insect Plague✓✓✓1 Action✗✓300 feet10 MinutesConstitution
5Mislead✗✓✗1 Action✗✓Self1 Hour✗
5Seeming✓✓✗1 Action✗✗30 feet8 HoursCharisma
5Steel Wind Strike✗✓✓1 Action✗✗30 feetInstantaneous✗
5Swift Quiver✓✓✓1 Bonus Action✗✓Touch1 Minute✗
5Teleportation Circle✓✗✓1 Minute✗✗10 feet1 Round✗
5Tree Stride✓✓✗1 Action✗✓Self1 Minute✗
5Wrath of Nature✓✓✗1 Action✗✓120 feet1 MinuteDexterity
7Etherealness✓✓✗1 Action✗✗Self8 Hours✗

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