What is Dungeons & Dragons?

Dungeons & Dragons (DnD) is a fantasy tabletop RPG originally developed by Gary Gygax and Dave Arneson, and first published in 1974. Today the game is published by Wizards of the Coast. The publication of D&D is considered to be the origin of modern RPGs.

Dungeons & Dragons Spells

There are 8 classes in Dungeons & Dragons that can cast spells: Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock and Wizard.
Ritual (RIT): The spell can be done through a ritual.
Concentration (CON): The spell requires concentration.
Verbal (V): The spell needs a verbal component.
Somatic (S): The spell needs a hand movement.
Material (M): The spell needs a material component.

All Druid Spells from D&D 5th Edition

The next table lists all Druid spells present in the fifth edition of Dungeons and Dragons.

L
Spell
Name
V
S
M
Casting
Time
Rit
Con
Range
Duration
Saving
Throw
1Absorb Elements1 reactionSelf1 round
1Animal Friendship1 action30 feet24 hoursWisdom
1Beast Bond1 actionTouchup to 10 minutes
1Charm Person1 action30 feet1 hourWisdom
1Create or Destroy Water1 action30 feetInstantaneous
1Cure Wounds1 actionTouchInstantaneous
1Detect Magic1 actionSelfup to 10 minutes
1Detect Poison and Disease1 actionSelfup to 10 minutes
1Earth Tremor1 action10 feetInstantaneousDexterity
1Entangle1 action90 feetup to 1 minuteStrength
1Faerie Fire1 action60 feetup to 1 minuteDexterity
1Fog Cloud1 action120 feetup to 1 hour
1Goodberry1 actionTouchInstantaneous
1Healing Word1 bonus action60 feetInstantaneous
1Ice Knife1 action60 feetInstantaneousDexterity
1Jump1 actionTouch1 minute
1Longstrider1 actionTouch1 hour
1Purify Food and Drink1 action10 feetInstantaneous
1Snare1 minuteTouch8 hoursIntelligence; Dexterity
1Speak with Animals1 actionSelf10 minutes
1Thunderwave1 actionSelf (15-foot cube)InstantaneousConstitution
2Animal Messenger1 action30 feet24 hours
2Barkskin1 actionTouchup to 1 hour
2Beast Sense1 actionTouchup to 1 hour
2Darkvision1 actionTouch8 hours
2Dust Devil1 action60 feetup to 1 minuteStrength
2Earthbind1 action300 feetup to 1 minuteStrength
2Enhance Ability1 actionTouchup to 1 hour
2Find Traps1 action120 feetInstantaneous
2Flame Blade1 bonus actionSelfup to 10 minutes
2Flaming Sphere1 action60 feetup to 1 minuteDexterity
2Gust of Wind1 actionSelf (60-foot line)up to 1 minuteStrength
2Healing Spirit1 bonus action60 feetup to 1 minute
2Heat Metal1 action60 feetup to 1 minuteConstitution
2Hold Person1 action60 feetup to 1 minuteWisdom
2Lesser Restoration1 actionTouchInstantaneous
2Locate Animals or Plants1 actionSelfInstantaneous
2Locate Object1 actionSelfup to 10 minutes
2Moonbeam1 action120 feetup to 1 minuteConstitution
2Pass without Trace1 actionSelfup to 1 hour
2Protection from Poison1 actionTouch1 hour
2Skywrite1 actionSightup to 1 hour
2Spike Growth1 action150 feetup to 10 minutes
2Warding Wind1 actionSelfup to 10 minutes
3Call Lightning1 action120 feetup to 10 minutesDexterity
3Conjure Animals1 action60 feetup to 1 hour
3Daylight1 action60 feet1 hour
3Dispel Magic1 action120 feetInstantaneous
3Erupting Earth1 action120 feetInstantaneousDexterity
3Feign Death1 actionTouch1 hour
3Flame Arrows1 actionTouchup to 1 hour
3Meld into Stone1 actionTouch8 hours
3Plant Growth1 action or 8 hours150 feetInstantaneous
3Protection from Energy1 actionTouchup to 1 hour
3Sleet Storm1 action150 feetup to 1 minuteDexterity; Constitution
3Speak with Plants1 actionSelf (30-foot radius)10 minutes
3Tidal Wave1 action120 feetInstantaneousDexterity
3Wall of Water1 action60 feetup to 10 minutes
3Water Breathing1 action30 feet24 hours
3Water Walk1 action30 feet1 hour
3Wind Wall1 action120 feetup to 1 minuteStrength
4Blight1 action30 feetInstantaneousConstitution
4Charm Monster1 action30 feet1 hourWisdom
4Confusion1 action90 feetup to 1 minuteWisdom
4Conjure Minor Elementals1 minute90 feetup to 1 hour
4Conjure Woodland Beings1 action60 feetup to 1 hourIntelligence
4Control Water1 action300 feetup to 10 minutes
4Dominate Beast1 bonus action60 feetup to 1 minuteWisdom
4Elemental Bane1 action90 feetup to 1 minuteConstitution
4Freedom of Movement1 actionTouch1 hour
4Giant Insect1 action30 feetup to 10 minutes
4Grasping Vine1 bonus action30 feetup to 1 minuteDexterity
4Guardian of Nature1 bonus actionSelfup to 1 minute
4Hallucinatory Terrain10 minutes300 feet24 hours
4Ice Storm1 action300 feetInstantaneousDexterity
4Locate Creature1 actionSelfup to 1 hour
4Polymorph1 action60 feetup to 1 hourWisdom
4Stone Shape1 actionTouchInstantaneous
4Stoneskin1 actionTouchup to 1 hour
4Wall of Fire1 action120 feetup to 1 minuteDexterity
4Watery Sphere1 action90 feetup to 1 minuteStrength
5Antilife Shell1 actionSelf (10-foot radius)up to 1 hour
5Awaken8 hoursTouchInstantaneous
5Commune with Nature1 minuteSelfInstantaneous
5Conjure Elemental1 minute90 feetup to 1 hour
5Contagion1 actionTouch7 daysConstitution
5Control Winds1 action300 feetup to 1 hourStrength
5Geas1 minute60 feet30 daysWisdom
5Greater Restoration1 actionTouchInstantaneous
5Insect Plague1 action300 feetup to 10 minutesConstitution
5Maelstrom1 action120 feetup to 1 minuteStrength
5Mass Cure Wounds1 action60 feetInstantaneous
5Planar Binding1 hour60 feet24 hoursCharisma
5Reincarnate1 hourTouchInstantaneous
5Scrying10 minutesSelfup to 10 minutesWisdom
5Transmute Rock1 action120 feetUntil dispelledStrength; Dexterity
5Tree Stride1 actionSelfup to 1 minute
5Wall of Stone1 action120 feetup to 10 minutesDexterity
5Wrath of Nature1 action120 feetup to 1 minuteDexterity; Strength
6Bones of the Earth1 action120 feetInstantaneousDexterity
6Conjure Fey1 minute90 feetup to 1 hour
6Druid Grove10 minutesTouch24 hours
6Find the Path1 minuteSelfup to 1 day
6Heal1 action60 feetInstantaneous
6Heroes’ Feast10 minutes30 feetInstantaneous
6Investiture of Flame1 actionSelfup to 10 minutesDexterity
6Investiture of Ice1 actionSelfup to 10 minutesConstitution
6Investiture of Stone1 actionSelfup to 10 minutesDexterity
6Investiture of Wind1 actionSelfup to 10 minutesConstitution
6Move Earth1 action120 feetup to 2 hours
6Primordial Ward1 actionSelfup to 1 minute
6Sunbeam1 actionSelf (60-foot line)up to 1 minuteConstitution
6Transport via Plants1 action10 feet1 round
6Wall of Thorns1 action120 feetup to 10 minutesDexterity
6Wind Walk1 minute30 feet8 hours
7Fire Storm1 action150 feetInstantaneousDexterity
7Mirage Arcane10 minutesSight10 days
7Plane Shift1 actionTouchInstantaneousCharisma
7Regenerate1 minuteTouch1 hour
7Reverse Gravity1 action100 feetup to 1 minuteDexterity
7Whirlwind1 action300 feetup to 1 minuteDexterity; Strength
8Animal Shapes1 action30 feetup to 24 hours
8Antipathy / Sympathy1 hour60 feet10 daysWisdom
8Control Weather10 minutesSelf (5-mile radius)up to 8 hoursStrength
8Earthquake1 action500 feetup to 1 minuteConstitution; Dexterity
8Feeblemind1 action150 feetInstantaneousIntelligence
8Sunburst1 action150 feetInstantaneousConstitution
8Tsunami1 minuteSightup to 6 roundsStrength
9Foresight1 minuteTouch8 hours
9Shapechange1 actionSelfup to 1 hour
9Storm of Vengeance1 actionSightup to 1 minuteConstitution; Dexterity
9True Resurrection1 hourTouchInstantaneous
CControl Flames1 action60 feetInstantaneous or 1 hour (see below)
CCreate Bonfire1 action60 feetup to 1 minuteDexterity
CDruidcraft1 action30 feetInstantaneous
CFrostbite1 action60 feetInstantaneousConstitution
CGuidance1 actionTouchup to 1 minute
CGust1 action30 feetInstantaneousStrength
CInfestation1 action30 feetInstantaneousConstitution
CMagic Stone1 bonus actionTouch1 minute
CMending1 minuteTouchInstantaneous
CMold Earth1 action30 feetInstantaneous or 1 hour (see below)
CPoison Spray1 action10 feetInstantaneousConstitution
CPrimal Savagery1 actionSelfInstantaneous
CProduce Flame1 actionSelf10 minutes
CResistance1 actionTouchup to 1 minute
CShape Water1 action30 feetInstantaneous or 1 hour (see below)
CShillelagh1 bonus actionTouch1 minute
CThorn Whip1 action30 feetInstantaneous
CThunderclap1 action5 feetInstantaneousConstitution