Dungeons & Dragons

Dungeons & Dragons (DnD or D&D) is a fantasy tabletop RPG originally developed by Gary Gygax and Dave Arneson, and first published in 1974. Today the game is published by Wizards of the Coast. The publication of D&D is considered to be the origin of modern RPGs.

Dungeons & Dragons 5e Spells

There are 9 classes in Dungeons & Dragons that can cast spells: Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock and Wizard. Other classes may also have access to certain spells under certain conditions. The spells can be also sorted by damage or effect. Information about spells was collected in the following books:

  • Acquisition’s Incorporated
  • Elemental Evil Player’s Companion
  • Explorer’s Guide to Wildemount
  • Guildmasters’ Guide to Ravnica
  • Icewind Dale: Rime of the Frostmaiden
  • Lost Laboratory of Kwalish
  • Players Handbook
  • Sword Coast Adventurer’s Guide
  • Tasha’s Cauldron of Everything
  • Xanathars Guide To Everything

All Paladin Spells from D&D 5th Edition

The next table lists all Paladin spells present in the fifth edition of Dungeons and Dragons.

L
Spell
Name
V
S
M
Casting
Time
RIT
CON
Range
Duration
Spell
Save
1Bless1 Action30 feet1 Minute
1Ceremony1 HourTouchInstantaneous
1Command1 Action60 feet1 RoundWisdom
1Compelled Duel1 Bonus Action30 feet1 MinuteWisdom
1Cure Wounds1 ActionTouchInstantaneous
1Detect Evil and Good1 ActionSelf10 Minutes
1Detect Magic1 ActionSelf10 Minutes
1Detect Poison and Disease1 ActionSelf10 Minutes
1Divine Favor1 Bonus ActionSelf1 MinuteCharisma
1Heroism1 ActionTouch1 Minute
1Protection from Evil and Good1 ActionTouch10 Minutes
1Purify Food and Drink1 Action10 feetInstantaneous
1Searing Smite1 Bonus ActionSelf1 MinuteConstitution
1Shield of Faith1 Bonus Action60 feet10 Minutes
1Thunderous Smite1 Bonus ActionSelf1 MinuteStrength
1Wrathful Smite1 Bonus ActionSelf1 MinuteWisdom
2Aid1 Action30 feet8 Hours
2Branding Smite1 Bonus ActionSelf1 Minute
2Find Steed10 Minutes30 feetInstantaneous
2Gentle Repose1 ActionTouch10 Days
2Lesser Restoration1 ActionTouchInstantaneous
2Locate Object1 ActionSelf10 Minutes
2Magic Weapon1 Bonus ActionTouch1 Hour
2Prayer of Healing10 Minutes30 feetInstantaneous
2Protection from Poison1 ActionTouch1 Hour
2Warding Bond1 ActionTouch1 Hour
2Zone of Truth1 Action60 feet10 MinutesCharisma
3Aura of Vitality1 ActionSelf (30-foot radius)1 Minute
3Blinding Smite1 Bonus ActionSelf1 MinuteConstitution
3Create Food and Water1 Action30 feetInstantaneous
3Crusader's Mantle1 ActionSelf (30-foot radius)1 Minute
3Daylight1 Action60 feet1 Hour
3Dispel Magic1 Action120 feetInstantaneous
3Elemental Weapon1 ActionTouch1 Hour
3Magic Circle1 Minute10 feet1 HourCharisma
3Remove Curse1 ActionTouchInstantaneous
3Revivify1 ActionTouchInstantaneous
3Spirit Shroud1 Bonus ActionSelf1 Minute
4Aura of Life1 ActionSelf (30-foot radius)10 Minutes
4Aura of Purity1 ActionSelf (30-foot radius)10 Minutes
4Banishment1 Action60 feet1 MinuteCharisma
4Death Ward1 ActionTouch8 Hours
4Find Greater Steed10 Minutes30 feetInstantaneous
4Locate Creature1 ActionSelf1 Hour
4Staggering Smite1 Bonus ActionSelf1 MinuteWisdom
5Banishing Smite1 Bonus ActionSelf1 Minute
5Circle of Power1 ActionSelf (30-foot radius)10 Minutes
5Destructive Wave1 ActionSelf (30-foot radius)InstantaneousConstitution
5Dispel Evil and Good1 ActionSelf1 MinuteCharisma
5Geas1 Minute60 feet30 DaysWisdom
5Holy Weapon1 Bonus ActionTouch1 HourConstitution
5Raise Dead1 HourTouchInstantaneous
5Summon Celestial1 Action90 feet1 Hour